Prototype – in plain language

There are two interrelated concepts with prototype in JavaScript:

1. First, every JavaScript function has a prototype property (this property is empty by default), and you attach properties and methods on this prototype property when you want to implement inheritance. This prototype property is not enumerable; that is, it isn’t accessible in a for/in loop. But Firefox and most versions of Safari and Chrome have a __proto__ “pseudo” property (an alternative syntax) that allows you to access an object’s prototype property. You will likely never use this __proto__ pseudo property, but you should know that it exists and it is simply a way to access an object’s prototype property in some browsers.

The prototype property is used primarily for inheritance; you add methods and properties on a function’s prototype property to make those methods and properties available to instances of that function.

Consider this simple example of inheritance with the prototype property (more on inheritance later):

2. The second concept with prototype in JavaScript is the prototype attribute. Think of the prototype attribute as a characteristic of the object; this characteristic tells us the object’s “parent”. In simple terms: An object’s prototype attribute points to the object’s “parent”—the object it inherited its properties from. The prototype attribute is normally referred to as theprototype object, and it is set automatically when you create a new object.To expound on this: Every object inherits properties from some other object, and it is this other object that is the object’s prototype attribute or “parent.” (You can think of the prototype attribute as the lineage or the parent). In the example code above, newObj‘s prototype is PrintStuff.prototype.

Note: All objects have attributes just like object properties have attributes. And the object attributes are prototype, class, and extensible attributes. It is this prototype attribute that we are discussing in this second example.
Also note that the __proto__ “pseudo” property contains an object’s prototype object (the parent object it inherited its methods and properties from).

Before we continue, let’s briefly examine the constructor. A constructor is a function used for initializing new objects, and you use the new keyword to call the constructor.
For example:

Moreover, all objects that inherit from another object also inherit a constructor property. And this constructor property is simply a property (like any variable) that holds or points to the constructor of the object.

Prototype Attribute of Objects Created with new Object () or Object Literal
All objects created with object literals and with the Object constructor inherits fromObject.prototype. Therefore, Object.prototype is the prototype attribute (or the prototype object) of all objects created with new Object () or with {}. Object.prototype itself does not inherit any methods or properties from any other object.

Prototype Attribute of Objects Created With a Constructor Function
Objects created with the new keyword and any constructor other than the Object () constructor, get their prototype from the constructor function.
For Example:

Similarly, any array such as var myArray = new Array (), gets its prototype from Array.prototype and it inherits Array.prototype’s properties.

So, there are two general ways an object’s prototype attribute is set when an object is created:

1. If an object is created with an object literal (var newObj = {}), it inherits properties from Object.prototype and we say its prototype object (or prototype attribute) is Object.prototype.

2. If an object is created from a constructor function such as new Object (), new Fruit () or new Array () or new Anything (), it inherits from that constructor (Object (), Fruit (), Array (), or Anything ()). For example, with a function such as Fruit (), each time we create a new instance of Fruit (var aFruit = new Fruit ()), the new instance’s prototype is assigned the prototype from the Fruit constructor, which is Fruit.prototype.Any object that was created with new Array () will have Array.prototype as its prototype. An object created with new Fruit () will have Fruit.prototype as its prototype. And any object created with the Object constructor (Obj (), such as var anObj = new Object() ) inherits from Object.prototype.

It is important to know that in ECMAScript 5, you can create objects with an Object.create() method that allows you to set the new object’s prototype object. We will cover ECMAScript 5 in a later post.

Why is Prototype Important and When is it Used?
These are two important ways the prototype is used in JavaScript, as we noted above:

1. Prototype Property: Prototype-based Inheritance
Prototype is important in JavaScript because JavaScript does not have classical inheritance based on Classes (as most object oriented languages do), and therefore all inheritance in JavaScript is made possible through the prototype property. JavaScript has a prototype-based inheritance mechanism.Inheritance is a programming paradigm where objects (or Classes in some languages) can inherit properties and methods from other objects (or Classes).

In JavaScript, you implement inheritance with the prototype property. For example, you can create a Fruit function (an object, since all functions in JavaScript are objects) and add properties and methods on the Fruit prototype property, and all instances of the Fruit function will inherit all the Fruit’s properties and methods.

Demonstration of Inheritance in JavaScript:

Note that the showNameAndColor method was inherited by the aBanana object even though it was defined all the way up the prototype chain on the Plant.prototype object.

Indeed, any object that uses the Fruit () constructor will inherit all the Fruit.prototype properties and methods and all the properties and methods from the Fruit’s prototype, which is Plant.prototype. This is the principal manner in which inheritance is implemented in JavaScript and the integral role the prototype chain has in the process.

2. Prototype Attribute: Accessing Properties on Objects
Prototype is also important for accessing properties and methods of objects. The prototype attribute (or prototype object) of any object is the “parent” object where the inherited properties were originally defined.This is loosely analogous to the way you might inherit your surname from your father—he is your “prototype parent.” If we wanted to find out where your surname came from, we would first check to see if you created it yourself; if not, the search will move to your prototype parent to see if you inherited it from him. If it was not created by him, the search continues to his father (your father’s prototype parent).

Similarly, if you want to access a property of an object, the search for the property begins directly on the object. If the JS runtime can’t find the property there, it then looks for the property on the object’s prototype—the object it inherited its properties from.

If the property is not found on the object’s prototype, the search for the property then moves to prototype of the object’s prototype (the father of the object’s father—the grandfather). And this continues until there is no more prototype (no more great-grand father; no more lineage to follow). This in essence is the prototype chain: the chain from an object’s prototype to its prototype’s prototype and onwards. And JavaScript uses this prototype chain to look for properties and methods of an object.

If the property does not exist on any of the object’s prototype in its prototype chain, then the property does not exist and undefined is returned.

This prototype chain mechanism is essentially the same concept we have discussed above with the prototype-based inheritance, except we are now focusing specifically on how JavaScript accesses object properties and methods via the prototype object.

This example demonstrates the prototype chain of an object’s prototype object:

Object.prototype Properties Inherited by all Objects
All objects in JavaScript inherit properties and methods from Object.prototype. These inherited properties and methods are constructor, hasOwnProperty (), isPrototypeOf (), propertyIsEnumerable (), toLocaleString (), toString (), and valueOf (). ECMAScript 5 also adds 4 accessor methods to Object.prototype.

Here is another example of the prototype chain:

All built-in constructors (Array (), Number (), String (), etc.) were created from the Object constructor, and as such their prototype is Object.prototype.